It’s kind of amazing that it took so long to see a game like They Are Billions come along and make an RTS that distills years’ worth of fan-favorite missions down to their essential elements. It’s a game of endless last stands, a fast-paced steampunk World War Z. There’s elements here that go all the way back to Age of Empires 2 and StarCraft, combined with a roguelike-influenced survival game. They Are Billions is like developer Numantian Games made all my favorite levels from decades’ worth of real-time strategy games into a single game. If the infected open a breach and reach those happy homes, the entire city will die in minutes, and it won’t matter how many defenders remain alive on the walls to see the lights go out. ![]() The walls will hold at first, but then it’s race between the scrabbling, relentless claws of the horde chipping away at stone and steel, and the ceaseless gunfire the town’s defenders. ![]() ![]() They’ll hit the city walls like a million simultaneous hammer blows. In minutes, an avalanche of gray zombies will come pouring out of the murk, faster than all the archers and gunners can bring them down.
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